This very, very, very, VERY delayed video is finally here.
Between working 12 hour shifts at my new job and getting back from animaritime, I barely had time to practice this level and pull it off, after a ridiculous amount of attempts lost at the boss and sometimes at some stupid points in the level, I have to say, it's been quite fun.
Sewers ... the most depressing place imaginable. All those filthy / gritty colors ... ugh. That music though ... makes it memorable.
When you begin the stage you have those two green rejects trying to pose a threat. Unless you're doing the No Dash version of this challenge you can just completely ignore them, causing SeaHorse to wonder why they're even part of his fucking unit to begin with.
Oh, thought I was done on this tangent ? Nope, 2 more completely useless enemies that you can simply avoid by dash-jumpming over.
Right after this very, very intense opening of a level we are instantly introduced to what this stage is essentially about. Climbing.
Normally those enemies would be posing a threat but uh ... wait, I'm ignoring even MORE of those ... I'm sorry is this a pacifist run or what ?
So many enemies can be ignored in this level it's not even funny, I even find myself destroying a few unnecessary ones out of complete boredom because I just couldn't believe they made the enemies in this stage so futile.
So ... you reach the top, cross an empty room because I'm not fighting Byte in this stage for some fancy reason, probably because 'the time has yet to come' or some fancy philosophical bullshit like that.
Did you enjoy the ride to the top, because now you gotta throw all that effort away by just jumping almost all the way back down.
The water segment of this stage is by far the best part of the entire thing, there's a few enemies waiting for you at the bottom, they'll attempt to pose a threat, and they could, if they required more than 2 freakin' shots to be destroyed.
The platforming for that part is really nice though ... there's spikes on the ceiling so it's easy to screw up if you're being careless. That small portion added variety to the level which is a good thing.
In theory, once you get past this area it would be the perfect spot to fight a mini boss ... right ?
Okay I'm sorry what the hell ? Who in the blue unholy hell designed this shit ? I'm not saying they did a bad job at designing a robot, I'm only saying that the design choice and how it was used is rather ... out of this world.
It looks like the bottle containing the Baby Metroid in Super Metroid with a cork on top as if it was meant to have a propellers or some shit. It shoots missiles that it's stocking I don't know where and it moves its uh ... tentacles ? In an incredibly worrying pattern. Look closer you'll notice the mini propellers under the mini boss's body. Couldn't they be put on top as well ? Could this boss be any weirder ? Is it suffering the insurmountable effects of a cocaine overdose ? I just .... WHAT THE HELL IS THIS THING EVEN SUPPOSED TO BE ?
Whatever ... the less I think about it the better I guess ...
Leaving that room as soon as possible, you reach the final segment of the stage. Really ? They had to drain the water ? Couldn't leave it there for me to use to my advantage ? It would've made my jumps a whole lot easier and comfortable during the 'I don't know how many attempts' I've given this bloody level.
The second (and final) climb is even more empty than the first one. Filled with even more enemies I can completely ignore, you reach the top, move to the right to destroy a few meaningless enemies, go down again, fight Toxic Seawhore. I meant SeaHorse, sorry.
Great boss, no joke. He's quite intimidating, somehow ends up using most of the space available in the room because he spits acid and jumps around a lot.
The only thing that made this stage difficult to achieve under the 'no damage' rule was the fact that when half of his life bar is gone, he spits acid at X without warning, without broadcasting his move, without giving you any hints. You HAVE to know it's coming, you HAVE to be aware of it through sheer practice and you have to accept the fact that it WILL catch you by surprise, many, many times.
Whatever, that was quite a mouthful, but I'm glad I was able to post this video after an entire month of it being delayed.
See ya for Volt Catfish, Vile and probably even Byte in the SAME damn go. Oh boy.
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